Cooperation and Engagement: What can board games teach us? Igry-Besplatno.ru

Cooperation and Engagement: What can board games teach us?

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Cooperation and Engagement: What can board games teach us?

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Google Tech Talks
April, 25 2008

ABSTRACT

In February of 2008, Matt Leacock released Pandemic, a board game where players cooperate to save the world from deadly diseases that threaten to wipe out humanity. The game has been enthusiastically received, with its first printing selling out in less than a month. Matt will discuss how being an interaction designer affected the game design process as well as how cooperative games can point to new models for engagement in online systems.

Pandemic's BoardGameGeek page is http://www.boardgamegeek.com/game/30549

Speaker: Matt Leacock
Matt Leacock is a principal designer at Yahoo! Inc. When he's not designing social platforms and products for Yahoo!, he dabbles in board game design.

Matt's ludography (list of game designs) is here: http://www.boardgamegeek.com/designer/378

Matt's work bio is here: http://www.socialtext.net/ocu2007/index.cgi?matt_leacock
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BlueSapphyre (1 year ago)
unfortunately board game designers make next to nothing. a couple of dollars per unit sold. so unless you're the next Reiner Knizia, designing board games is a hobby.
Rdbret (2 years ago)
This is an excellent and almost definitive discussion on boardgame design. Very illustrative.
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To bad Valve didnt ask him for advice on Left 4 Dead....
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Forbesjeff (3 years ago)
No, it's quite the opposite. In the flash games, your goal is to eradicate humanity. Pandemic is the name of a board game where the players cooperate to eradicate the diseases.

Google for it, you'll see a link to a site called boardgamegeek which has a lot more information on it.
Dodgydogman (3 years ago)
Does this have anything to do with pandemic or pandemic 2 (the flash game). I looks really similar..

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